If you leave everything at the default, you’re generally going to do pitiful damage, with defense to match. The biggest crime, however, is the odd stat system the game uses, where you have to allocate a certain number of points between your damage, your defense, and the effectiveness of your special moves. Every hit you land shoves your opponent backwards, removing any kind of combo potential and forcing you to constantly have to edge towards your opponent. Unfortunately, when it comes time to actually play the game, it’s a pretty terrible, barebones fighter that offers nothing that hadn’t already been done in 1991. All of this is contained in a single still image and a block of scrolling text, which never gets more complex than “Shadow Master made an evil Jimmy clone, go beat him up”, but it’s an honorable, if rather misguided, effort. The Dragons’ plotline has them going around beating up the Shadow Warriors to prevent them from unleashing a deadly plague, while the evil characters get a plotline about fighting to see who gets to become the Shadow Master’s second in command. Along with the standard arcade mode, there’s actually a Story Mode to the game, which at least provides some flimsy context to the fighting.
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